Mesh leveling - stuttering/delayed travel moves
When i enabled mesh leveling, i noticed even when homing i would get a stutter/delay in movement. when doing a print, especially one fair size, at 80+ mms travel moves, movement is jerky. print moves seem ok, but they're slower anyway. Any ideas? it's a radds/due running 32 bit so it should be ok computation wise. unless it's waiting for Z to finish a move while it's moving and Z is too slow. (maybe max 10mms?) it stops once mesh leveling isn't compensating anymore at layer X.
Comments
With buffer I meant this parameter: