Backwards Z G-Code
in Slic3r
I am sorry if this is a stupid one, but it seems to not matter which settings I change, every time I slice my test object in Slic3r, the g code makes the bed go all the way to the bottom and start printing in mid air. I can finally get the thing to print the first layer by manually editing the first layer height to keep it up top, but looking at the 2nd layer, it wants to move it back to the bottom again.
I have tried inverting z movement in repetier, and then re-slicing in the hopes that was where it got that information from, but it seems to make no difference. I cannot think of what else to try and change.
Thank you for any help.
I have tried inverting z movement in repetier, and then re-slicing in the hopes that was where it got that information from, but it seems to make no difference. I cannot think of what else to try and change.
Thank you for any help.
Comments
I have been manually editing the first few lines to change Z height to 199.750 and then deleting a 0 on the speed, just so it will start printing the first layer so that I could test it. It finally appears to be printing well enough, or close, and I'd like to figure out how to print more than 1 layer now...
G1 Z0.250 F7800.000
Which I am changing to :
G1 Z199.750 F780.000
In order to be able to print that 1 layer.
I am guessing that I need to make repetier think that Z home is 0 and to go from 0 - 200 as the bed goes further down. I cannot find anything that makes it read this way though.