Unable to find an entry point named 'glGenBuffers' in DLL 'opengl32.dll'.

02:38:30.971 : Starting object analyser ...
02:38:30.971 : Object is manifold.
02:38:30.971 : Analysing finished.
02:38:36.151 : Slic3r command:C:\Program Files\Print-Rite-Repetier-Host\Slic3r\slic3r.exe --load "slic3r_settings.ini" --print-center 128.23,103.14 -o "composition.gcode" "composition.amf"
02:38:37.368 : <Slic3r> => Processing triangulated mesh
02:38:37.399 : <Slic3r> => Generating perimeters
02:38:37.742 : <Slic3r> => Preparing infill
02:38:37.805 : <Slic3r> => Infilling layers
02:38:38.117 : <Slic3r> => Generating skirt
02:38:38.117 : <Slic3r> => Generating brim
02:38:38.148 : <Slic3r> => Exporting G-code to composition.gcode
02:38:38.460 : <Slic3r> Done. Process took 0 minutes and 1.092 seconds
02:38:38.475 : <Slic3r> Filament required: 398.4mm (1.0cm3)
02:38:38.585 : Unable to find an entry point named 'glGenBuffers' in DLL 'opengl32.dll'.
02:38:42.609 : Communication timeout - reset send buffer block
02:39:22.686 : Communication timeout - reset send buffer block
02:40:02.762 : Communication timeout - reset send buffer block
02:40:42.839 : Communication timeout - reset send buffer block
02:41:22.915 : Communication timeout - reset send buffer block
02:42:02.983 : Communication timeout - reset send buffer block
02:42:43.060 : Communication timeout - reset send buffer block
02:42:46.289 : Starting object analyser ...
02:42:46.289 : Object is manifold.
02:42:46.289 : Analysing finished.
02:42:54.105 : Slic3r command:C:\Program Files\Print-Rite-Repetier-Host\Slic3r\slic3r.exe --load "slic3r_settings.ini" --print-center 128.23,103.14 -o "composition.gcode" "composition.amf"
02:42:55.291 : <Slic3r> => Processing triangulated mesh
02:42:55.322 : <Slic3r> => Generating perimeters
02:42:55.665 : <Slic3r> => Preparing infill
02:42:55.727 : <Slic3r> => Infilling layers
02:42:56.055 : <Slic3r> => Generating skirt
02:42:56.071 : <Slic3r> => Generating brim
02:42:56.086 : <Slic3r> => Exporting G-code to composition.gcode
02:42:56.414 : <Slic3r> Done. Process took 0 minutes and 1.123 seconds
02:42:56.414 : <Slic3r> Filament required: 398.4mm (1.0cm3)
02:43:23.168 : Communication timeout - reset send buffer block
02:44:03.244 : Communication timeout - reset send buffer block
02:44:43.321 : Communication timeout - reset send buffer block
02:45:23.397 : Communication timeout - reset send buffer block
02:46:03.474 : Communication timeout - reset send buffer block
02:46:43.550 : Communication timeout - reset send buffer block
02:47:23.627 : Communication timeout - reset send buffer block
02:48:03.719 : Communication timeout - reset send buffer block
12:10:46.006 : No start signal detected - forcing start
12:10:46.356 : FIRMWARE_NAME:Marlin V1; Sprinter/grbl mashup for gen6 FIRMWARE_URL:http://www.mendel-parts.com PROTOCOL_VERSION:1.0 MACHINE_TYPE:Mendel EXTRUDER_COUNT:1
12:10:46.436 : X:0.000Y:0.000Z:0.000E:0.000 Count X:0.000Y:0.000Z:0.000
12:10:46.476 : echo:Active Extruder: 0
12:10:57.294 : Starting object analyser ...
12:10:57.294 : Object is manifold.
12:10:57.294 : Analysing finished.
12:11:05.464 : Slic3r command:C:\Program Files\Print-Rite-Repetier-Host\Slic3r\slic3r.exe --load "slic3r_settings.ini" --print-center 103.37,131.39 -o "composition.gcode" "composition.amf"
12:11:08.704 : <Slic3r> => Processing triangulated mesh
12:11:08.744 : <Slic3r> => Generating perimeters
12:11:09.158 : <Slic3r> => Preparing infill
12:11:09.268 : <Slic3r> => Infilling layers
12:11:09.630 : <Slic3r> => Generating skirt
12:11:09.640 : <Slic3r> => Generating brim
12:11:09.670 : <Slic3r> => Exporting G-code to composition.gcode
12:11:10.070 : <Slic3r> Done. Process took 0 minutes and 1.366 seconds
12:11:10.070 : <Slic3r> Filament required: 653.7mm (1.6cm3)
12:11:10.242 : Unable to find an entry point named 'glGenBuffers' in DLL 'opengl32.dll'.


I get this message repeatedly after loading my files and slicing.What do I do? or what should I be doing?



Comments

  • This (glGenBuffers ) is a function of OpenGL and it is missing. One reason coul dbe a very old openGL version. It looks like it is the host sending this message, so do you see the filament/models? What is the OpenGL version. You see it in the host log at startup. One solution is to not use VBOs in preferneces->3d settings. Then host will use only very old and slow methods. In that case you should not use filament visualization during print.
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