Cancel object from print

You'd have to get the slicer to encapsulate each object per layer, but it would be nice to be able to cancel a single object from a print so that when you have a full bed and one of the items goes bad, you can flag that object to stop being printed and continue printing the rest of the objects.  I'm certain it can be done, but would require the slicer to flag the beginning and ending of each object per layer so that if the server sees it as cancelled it can skip over the encapsulated gcode.


  • Server already supports this for quite a while. If you watch the moves in frontend you have a function to the right to exclude a reagion. All moves in that reactangle will be omited except z moves and e values will be afjusted on the fly.
  • Ok I haven't seen this I'll see if I can figure it out.
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