Variable thickness on slanted surfaces
in Slic3r
Hello
We're printing a big model we have cut up in pieces, and we're having some bizarre problems.
The thickness of the floor of some slanted surfaces varies, making undesirable results.
The following link has all the information you may need to explain the problem:
As you can see from the two photos (and the gcode if you open it), the normal surface has 3 layers making it pretty opaque, but the big polygon on the lower right has only one layer making its surface very thin and displaying the infill.
While the piece is correct our printers have no trouble with it (we use BQ Witboxes), the lack of thickness is not aesthetically pleasing.
Is there a way to avoid this issue so that every surface uses 3 layers or a way to configure when Slic3r uses 3 layers?
Thanks for the help
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