I want to start from zero !!!

I installed the AppImage and run it.
However, I cannot have slice to work properly, the result are bunch of weird lines. I have tried to fix it downloading slic3r, but after that and setting the path of the slic3r, now I cannot slice nothing.

I decided to delete the  Appimage file, downloading it again and running it, but for my surprise,  deleting the appimage file is not enough, because some configuration files should be somewhere in the system and repetier-host find it and the problem with slic3r continues.

Can someone list the steps to start from zero  ?


Comments

  • Host configuration is stored in ~/.mono/registry/CurrentUser/software/repetier and it's subfolders.
    Slicr settings are stored in ~/.Slic3r

  • Hi, Thanks.
     Now, I am back to the initial behavior, i.e., the slicer runs, but it does not produce correct results

    The images above show what the problem is. 


    anydesk00000 anydesk00001 anydesk00002 anydesk00003




    The complete Slic3r log is:
    20:47:36.122 : OpenGL version:2.1 Mesa 20.2.6
    20:47:36.124 : OpenGL extensions:GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_debug_output GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_EXT_direct_state_access GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_packing GL_ARB_texture_storage GL_AMD_shader_trinary_minmax GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shading_language_include GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_clip_control GL_ARB_get_texture_sub_image GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control GL_ARB_parallel_shader_compile GL_KHR_no_error GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_KHR_parallel_shader_compile GL_EXT_EGL_image_storage GL_EXT_texture_sRGB_R8 GL_EXT_EGL_sync GL_EXT_demote_to_helper_invocation 
    20:47:36.124 : OpenGL renderer:Mesa DRI Intel(R) 965GM (CL)
    20:47:36.124 : Using fast VBOs for rendering is possible
    20:47:41.666 : Starting object analyser ...
    20:47:41.677 : Object is manifold.
    20:47:41.681 : Analysing finished.
    20:47:52.038 : Starting object analyser ...
    20:47:52.043 : Object is manifold.
    20:47:52.043 : Analysing finished.
    20:49:39.013 : Slic3r command:/tmp/.mount_RepetiMvvVQL/Slic3r/slic3r-console.exe --load "slic3r_settings.ini" --dont-arrange -o "composition.gcode" "composition.amf"
    20:49:39.065 : Preferred name from SUPORTE WEBCAM P1 to SUPORTE WEBCAM P1
    20:49:39.734 : <Slic3r> => Infilling layers
    20:49:39.740 : <Slic3r> => Processing triangulated mesh
    20:49:39.940 : <Slic3r> => Preparing infill
    20:49:40.024 : <Slic3r> => Generating skirt
    20:49:40.027 : <Slic3r> => Generating brim
    20:49:40.029 : <Slic3r> => Exporting G-code to composition.gcode
    20:49:40.261 : <Slic3r> Done. Process took 0 minutes and 0.543 seconds
    20:49:40.261 : <Slic3r> Filament required: 1437.2mm (3.5cm3)



  • edited March 2021
    Well, I saved the gcode file and uploaded to online gcode viewers and it seems to correspond to the correct part. So the the problem seems to be on Repetier-host.

     After, I downloaded Slic3r Appimage and performed the slice of my stl file, exported the generated gcode file, checked it on the same online viewers and at last, I've loaded it in Repetier-host and the problem is the same.


    So, I can conclude that the problem is at Repetier-host side.

    if Repetier-host uses the gcode file to generate the image (travel moves), then it is not interpreting correctly the codes for the travel moves of the extruder.

    Just to be clear, I am using Lubuntu 20.04 and the Appimage file downloaded in repetier.com website.


    Regards.

    Angelo



  • Did you see that you have filament visualization disabled while travel moves are enabled. Normally you want it the other way around so you see how it would look printed. You can change it in the toolbar.
  • Hi Thanks.

    It was crazy to me, because it should be filament by default. But it was my fault.

    Thanks again.

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