It has improvements in temperature handling, advance and autoleveling. Also more hardware support which is irrelevant here. And different jerk handling. Currently I do not see why this is happening and gets better with lower jerks. Normally I would expect it to get worse since you can change speed faster with higher jerk, also there are some options preventing it when you have small moves. These were added to prevent loosing steps and some critical gcodes, but seem to lead to your problem here. That is if you defined
REDUCE_ON_SMALL_SEGMENTS
moves below MAX_JERK_DISTANCE get reduced.