Hello, I am currently converting my Davinci Jr. 1.0 to use the Repetier Host. I am having a couple problems with getting the extruder fan, and extruder itself to turn on. I am using a ramps 1.4 board as well and the power supply that came with the Davinci printer. I am able to get the board to connect to the printer using the 11500 baud rate. But when I go to test to see if the extruder and fan heat up I get the error the a heater is decoupled. I copied over the entire log from the software for anyone to look at. My connections all seem solid, so I am not sure what the issue could be. If any additional info is needed, please let me know. Thank you in advanced!
08:43:51.668 : OpenGL version:4.4.0 - Build 20.19.15.4963
08:43:51.668 : OpenGL extensions:GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_ARB_texture_barrier GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_timer_query GL_EXT_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_ARB_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_clear_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location GL_ARB_multi_bind GL_ARB_indirect_parameters
08:43:51.668 : OpenGL renderer:Intel(R) HD Graphics 5500
08:43:51.668 : Using fast VBOs for rendering is possible
08:45:08.379 : Printer reset detected - initalizing
08:45:08.379 : start
08:45:08.395 : Detected EEPROM version:19
08:45:08.395 : Z jerk was too low, setting to 1.58
08:45:08.567 : N1 M11034
08:45:08.567 : N2 M115*36
08:45:08.567 : N3 M10536
08:45:08.567 : N4 M114*35
08:45:08.567 : N5 M111 S698
08:45:08.582 : N6 T0*60
08:45:08.582 : N7 M2022
08:45:08.582 : N8 M80*19
08:45:11.029 : Free RAM:3732
08:45:11.029 : SelectExtruder:0
08:45:11.060 : N9 M220 S100104
08:45:11.060 : N10 M221 S100*81
08:45:11.075 : FIRMWARE_NAME:Repetier_1.0.3 COMPILED:Jan 6 2019 FIRMWARE_URL:https://github.com/repetier/Repetier-Firmware/ PROTOCOL_VERSION:1.0 MACHINE_TYPE:Mendel EXTRUDER_COUNT:1 REPETIER_PROTOCOL:3
08:45:11.075 : N11 M111 S687
08:45:11.075 : Cap:PROGRESS:1
08:45:11.075 : N12 T0*9
08:45:11.075 : Cap:AUTOREPORT_TEMP:1
08:45:11.075 : N13 M155 S182
08:45:11.075 : Cap:EEPROM:1
08:45:11.075 : Cap:AUTOLEVEL:0
08:45:11.075 : Cap:Z_PROBE:0
08:45:11.075 : Cap:SOFTWARE_POWER:1
08:45:11.075 : Cap:TOGGLE_LIGHTS:0
08:45:11.075 : Cap:PAUSESTOP:1
08:45:11.075 : Cap:PREHEAT:1
08:45:11.075 : Printed filament:0.00m Printing time:0 days 0 hours 0 min
08:45:11.075 : PrinterMode:FFF
08:45:11.075 : X:0.00 Y:0.00 Z:0.000 E:0.0000
08:45:11.075 : DebugLevel:6
08:45:11.075 : SelectExtruder:0
08:45:11.075 : Begin file list
08:45:11.075 : End file list
08:45:11.091 : DebugLevel:6
08:45:11.091 : SelectExtruder:0
08:45:27.689 : N14 M104 T0 S200*22
08:45:40.777 : DebugLevel:14
08:45:40.840 : Error:One heater seems decoupled from thermistor - disabling all for safety!
08:45:40.840 : Error:Temp. raised to slow. Rise = 0.14 after 13080 ms
08:45:40.855 : Disabling all heaters due to detected sensor defect.
08:45:40.855 : DebugLevel:14
08:45:40.855 : RequestStop:
08:45:45.984 : fatal:Heater/sensor error - Printer stopped and heaters disabled due to this error. Fix error and restart with M999.
08:45:47.053 : N15 M99930
08:45:47.053 : N1 M110*34
08:45:47.053 : DebugLevel:6
08:45:47.053 : info:Continue from fatal state
08:45:48.055 : N1 M11034
08:46:05.462 : N2 M104 T0 S200*33
08:46:10.699 : N3 M104 T0 S0*34