"Fast corexy" that was the keyword for me.
I have added "#define FAST_COREXYZ 1" in the configuration.h and also set the drive system to 1.
I also changed the motion.cpp like this:
<font face="Arial, Verdana"> #if DRIVE_SYSTEM == XY_GANTRY</font>
<font face="Arial, Verdana"> //1 = z axis + xy H-gantry (x_motor = x+y, y_motor = x-y)</font>
<font face="Arial, Verdana"> corePosSteps[A_TOWER] = cartesianPosSteps[X_AXIS] + cartesianPosSteps[Y_AXIS];</font>
<font face="Arial, Verdana"> corePosSteps[B_TOWER] = cartesianPosSteps[Y_AXIS];</font>
<font face="Arial, Verdana"> corePosSteps[C_TOWER] = cartesianPosSteps[Z_AXIS]; </font>
<font face="Arial, Verdana" style="font-size: small;">
</font>
<font face="Arial, Verdana" style="font-size: small;">Now the Motors/Axis move as they should. For Y-Moves the X and Y-Motor both turn in the same direction. For X-Moves only the X-Motor is moving.</font>
<font face="Arial, Verdana" style="font-size: small;">
</font>
Thank you very much for your support !