<font face="Arial, Verdana">Minimum speed is computed like this</font>
<font face="Arial, Verdana"> float accel = RMath::max(maxAccelerationMMPerSquareSecond[X_AXIS], maxTravelAccelerationMMPerSquareSecond[X_AXIS]);</font>
<font face="Arial, Verdana"> minimumSpeed = accel * sqrt(2.0f / (axisStepsPerMM[X_AXIS]*accel));</font>
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<font face="Arial, Verdana">So acceleration 0 causes a division by zero. Also as you see it depends on print and travel acceleration. You can modify them in eeprom.</font>